Meet the Team: Level Design

There is a new entry in the Rimlight Studios’ team and his name is Walter Porto. He previously worked as a colorist for comics and also as a programmer and now he is contributing in the ZHEROS’ development in many ways. Let’s see how, through some questions!

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Meet the team: Concepting and Texturing

He brought a little of Sweden at Rimlight Studios, together with his art and talent; he has a lot to say, especially through his drawings. He’s also an Adventure Time expert!
Let’s go meet our texture and concept artist: Dan Liimatta.

 

Billy!!!

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Meet the team: 3D modeling

Have you ever wondered who’s behind the creation of the 3D models in ZHEROS? We are here today to introduce this person: his name is Steven Chagnon, he’s canadian and he works on ZHEROS as a 3D artist. But let’s talk with him to know something more about his work at Rimlight Studios.

 

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Mechs & Co.

We’re back with a new chapter about the development of ZHEROS and this time we want to share with you one of the areas that created us (and still does to some extent) a few issues along the way but also a lot of fun. We present you our Mechs!

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The enemies in ZHEROS’ world

A swarm of creatures fatally infests the world of the ZHEROS universe: mechanical and bio-mechanical creatures, which constantly try to put obstacles on Captain Dorian and Mike’s way. Starting from this, we planned the making of troops of potential enemies.

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